A Link to the Past Enemies

This section is not complete. The names and locations may not be correct and I am in the process of making more information and media accessible from here via the item sprites. Bad guys are listed according to location. Use the links below to navigate this page and the small yellow triforce's next to the names to return to the top of the page. Thanks for bearing with me.

Light World Bosses Dark World Bosses

hyrule castle

ball and chain

middle hyrule

middle hyrule

dark palace

helmasaur

eastern hyrule

swamp palace

arrghus

eastern palace

armos knights

skull dungeon

mothula

desert region

gargoyles domain blind

desert palace

lanmolas

ice palace

kholdstare

death mount.

swamp region

mountain tower

moldorm

misery maze

vitreous
agahnim

death mountain

turtle rock

trinexx
Traps

ganons tower

agahnim
all traps ganon

Light World

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Hyrule Castle at Night and Re-visited:
Gold Palace Gaurd*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These are the Hyrule Palace Gaurds.You don't fight these guys but in the beginning of the game you can talk to them and they will give you hints. You only see them during the night sequence of the game and after that who knows what becomes of them. It seems a few have noticed that people have been acting strangely ever since Agahnim took over. They fear they will fall prey to his spells as well.
Green Short-Sword Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The dumbest of all the guards. These guys act a lot like Ropes do. They rush toward you when you are in their direct line of sight but only move straight in that direction -if they even notice you at all. Two hits to kill with the sword. 1 with the spin attack, and don't forget you can stun them with the Boomerang.
Green Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

With long sword in hand they fight for Agahnim. These guys are a little smarter than the Green Short-Sword Soldiers. When they see you they will follow you for a while instead of moving just in a straight line. They are still quite weak though and will only take two hits to kill with the Fighter's Sword. You will often find they have been dozing off in the tall grass. Cut it down and they will awaken to give you chase.
Blue Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

More of Agahnim's now loyal followers. Were they brainwashed by him or do they really believe they are following the King's orders? Smart enough to chase after you when they see you and for the most part they will keep following you. They are the second to strongest lower class soldiers taking 3 hits with the Fighter's Sword to kill.
Blue Trooper*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Troopers are very tough, and indeed much stronger than the Soldier Classes. The Blue Trooper comes equipped with a sword and thick horned armor. With the master sword, or a few handy pots, these guys shouldn't be much of a challenge for our hero though.
Red Spear Trooper*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Troopers are very tough, and indeed much stronger than the Soldier Classes. The Red Spear Troopers come equipped with throwing spears and thick horned armor. Throwing spears can pose quite a problem. Although the spears do not travel as far as arrows do they are still very powerful and their master can be hard to defeat.
Red Bomb Trooper*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Troopers are very tough, and indeed much stronger than the Soldier Classes. The Red Bomb Trooper come equipped with a throwing bombs and thick horned armor. These guys are not only strong but quite annoying. Bombs, while taking a while to detonate, have a bigger attack range than most weapons and a powerful blast. Take care of these troopers before they become a problem.
Ball and Chain Trooper:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The dark thick horned armor of this Trooper makes him look quite intimidating. It doesn't help that he swings his spiky mace in a circle to make him hard to hit. Use the boomerang to stun him then run up to him and hit him with your sword or use the spin attack to get through his armor even quicker. See the boss list at the bottom of the page for more help with this type.
Gold all and Chain Trooper*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Ball and Chain Trooper you fought earlier in Hyrule Castle's Dungeon with one exception, Gold armor indicates he is much tougher than his grey clad counter part. Strongest of all the Trooper Classes he swings a heavy mace on the end of a strong chain. Wait for openings to attack and stay out of his range when he starts swinging. The boomerang was useful on the regular Ball and Cahin Trooper, prehaps it will come in hand with him as well?
Bee:

need to add Illustrations Fighting Information Secrets of the Enemy

Keese:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These evil bats like to hide in the dark places of Hyrule. You will often hear them fluttering about in a dark room. They usually stay tucked up clinging to a wall or ceiling but when they see you they will fly stright for you ready to attack.
Rat`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

They really like dark rooms and stick near the walls -running around only stopping to wash their faces. They won't cross the water in the sewers but you'll know they're there from hearing their little squeaks coming from the darkness. They only take one hit to kill with the sword and are a good source of money but they're pretty annoying when your trying to find a torch to light.
Rope:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Smart and evil little snakes. These guys will rush at you when you are in their sight. They only move at you in one direction so just step to the side if you want to avoid their rath. They take 2 hits with the sword to kill but are often found in large groups making it a good reason to use the spin attack instead of a normal slash.
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Middle and NW Hyrule: Lost Woods, Swamp, Graves, Caves
Green Archer*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These archers wear Soldier Class armor and will often be seen in the swamp hiding in the tall grass. Like snipers they lay hidden waiting for their target. When you are in their sights they will rise out of the grass to take their shot at you.
Blue Archer*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The strongest and smartest of the Archers they also wear Soldier Class armor. You will find them in areas closer to the castle and mostly on bridges so they can fire down on enemies in the water. Unlike Soldiers, when they see you they move away from you. They don't need to be close to attack and prefer to stay as far away from danger as possible -they're more affective with their long range weapon that way. Corner them to kill them, shooting at them head on will only counter the arrows they send at you.
Green Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

With long sword in hand they fight for Agahnim. These guys are a little smarter than the Green Short-Sword Soldiers. When they see you they will follow you for a while instead of moving just in a straight line. They are still quite weak though and will only take two hits to kill with the Fighter's Sword. You will often find they have been dozing off in the tall grass. Cut it down and they will awaken to give you chase.
Blue Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

More of Agahnim's now loyal followers. Were they brainwashed by him or do they really believe they are following the King's orders? Smart enough to chase after you when they see you and for the most part they will keep following you. They are the second to strongest lower class soldiers taking 3 hits with the Fighter's Sword to kill.
Green Spear Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The weakest armor class for soldiers is green if you haven't guessed by now, but these guys come equipped with very powerful weapons. The sharp spear they have is longer than your sword and will make it harder for you to attack this fighter with just your normal methods. Of course, if your normal methods are something other than attacking them from the front you should have no problem defeating them.
Red Spear Trooper*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Troopers are very tough, and indeed much stronger than the Soldier Classes. The Red Spear Troopers come equipped with throwing spears and thick horned armor. Throwing spears can pose quite a problem. Although the spears do not travel as far as arrows do they are still very powerful and their master can be hard to defeat.
Land Crabs:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Walking slow or scurrying about quickly these crabs aren't really much of an enemy. They're leaf-like claws and feet are no doubt a part of their camouflage but they are easy to spot while on the paths and bare dirt. Touch them and they will hurt you but otherwise they are just another beast that roams the world of Hyrule.
Buzz Blob:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These odd wobbling green creatures very often stay in one spot. Try to hit them with your sword and they will conduct a large charge of electricity through the metal blade giving you quite a good shock. If you hit them with the boomerang you can kill them with the sword while they are stunned but it is a better idea to freeze them and then smash them with the hammer. If you do that you will get a large magic decanter. Sprinkle them with magic powder and even stranger things will happen.
Cukeman` or Potatohead:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

So what becomes of a Buzz Blob after you sprinkle it with Magic Powder? Well, they turn into a cukeman, or as some people like to call them; a Potatohead. This form is even odder than the original for not only has it become stranger looking but it has gained the power of speech!
(Poes)

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The ghosts of the graveyard. Find them floating about over the graves of the dead holding their small glowing lanterns. No doubt the sight of these at night would strike fear into many people. Were they always here, haunting this small cemetery; or did the evil winds coming off death mountain awaken the sprits?
Hoarder:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These strange hermit crabs live their life with bushes or rocks as their shells. Attracted to the shiney rupees they gather them and keep them in their shells. if you happen to pull a bush or rock up and discover you have removed a hoarders shell they will become so frightended that they will spit out their entire collection of Ruppees before dying of fright.
Hare:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These talking creatures live in the swamp. You can see them bouncing up and down throughout the tall grass. If you happen to catch one of them, by lets say, mowing the grass, they will become quite upset and accuse you of being a thief. they will only hurt you if you run into them while they are jumping about.
Crow`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

You will often see these birds perched on various objects through out the land of Hyrule. Very territorial and smart, if you walk with in their range they will dive bomb you and then fly away when you try to attack them. When you see one it's a good idea to get a spin attack ready because you really only get once chance to hit them before they're gone.
Bee:

need to add Illustrations Fighting Information Secrets of the Enemy

Zora's Spawn:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

One of the few inhabitants of Hyrule's waters they are mean and trickey. Swiming below the waters they rise to the surface to spit fireballs at anyone brave enough to come within range of the water's edge.
Thief`:

need to add Illustrations Fighting Information Secrets of the Enemy

Rat`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

They really like dark rooms and stick near the walls -running around only stopping to wash their faces. They won't cross the water in the sewers but you'll know they're there from hearing their little squeaks coming from the darkness. They only take one hit to kill with the sword and are a good source of money but they're pretty annoying when your trying to find a torch to light.
Keese:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These evil bats like to hide in the dark places of Hyrule. You will often hear them fluttering about in a dark room. They usually stay tucked up clinging to a wall or ceiling but when they see you they will fly stright for you ready to attack.
Rope:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Smart and evil little snakes. These guys will rush at you when you are in their sight. They only move at you in one direction so just step to the side if you want to avoid their rath. They take 2 hits with the sword to kill but are often found in large groups making it a good reason to use the spin attack instead of a normal slash.
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Eastern Hyrule: Zoras Domain, Eastern Palace, Lake Hylia
Blue Archer*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The strongest and smartest of the Archers they also wear Soldier Class armor. You will find them in areas closer to the castle and mostly on bridges so they can fire down on enemies in the water. Unlike Soldiers, when they see you they move away from you. They don't need to be close to attack and prefer to stay as far away from danger as possible -they're more affective with their long range weapon that way. Corner them to kill them, shooting at them head on will only counter the arrows they send at you.
Green Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

With long sword in hand they fight for Agahnim. These guys are a little smarter than the Green Short-Sword Soldiers. When they see you they will follow you for a while instead of moving just in a straight line. They are still quite weak though and will only take two hits to kill with the Fighter's Sword. You will often find they have been dozing off in the tall grass. Cut it down and they will awaken to give you chase.
Blue Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

More of Agahnim's now loyal followers. Were they brainwashed by him or do they really believe they are following the King's orders? Smart enough to chase after you when they see you and for the most part they will keep following you. They are the second to strongest lower class soldiers taking 3 hits with the Fighter's Sword to kill.
Red Spear Soldier*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The strongest of the Soldier Class fighters, they charge after you with their long spears. Their tough red armor makes them harder to kill than their other comrades. Fight them with the sword or use the other weapons in your arsenal. Remember that they aren't that smart so be brave and quick and you will have no problem defeating them.
Buzz Blob:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These odd wobbling green creatures very often stay in one spot. Try to hit them with your sword and they will conduct a large charge of electricity through the metal blade giving you quite a good shock. If you hit them with the boomerang you can kill them with the sword while they are stunned but it is a better idea to freeze them and then smash them with the hammer. If you do that you will get a large magic decanter. Sprinkle them with magic powder and even stranger things will happen.
Cukeman` or Potatohead:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

So what becomes of a Buzz Blob after you sprinkle it with Magic Powder? Well, they turn into a cukeman, or as some people like to call them; a Potatohead. This form is even odder than the original for not only has it become stranger looking but it has gained the power of speech!
Land Crabs:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Walking slow or scurrying about quickly these crabs aren't really much of an enemy. They're leaf-like claws and feet are no doubt a part of their camouflage but they are easy to spot while on the paths and bare dirt. Touch them and they will hurt you but otherwise they are just another beast that roams the world of Hyrule.
Octorocks:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These nasty creatures very much resemble an octopus. They are fast moving and are constantly spitting out dirt and rocks at a high rate of speed. Perhaps it is their bad habit of earth chewing that has lead to the bare ground of the land they inhabit.
Crow`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

You will often see these birds perched on various objects through out the land of Hyrule. Very territorial and smart, if you walk with in their range they will dive bomb you and then fly away when you try to attack them. When you see one it's a good idea to get a spin attack ready because you really only get once chance to hit them before they're gone.
Bee:

need to add Illustrations Fighting Information Secrets of the Enemy

Zora's Spawn:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

One of the few inhabitants of Hyrule's waters they are mean and trickey. Swiming below the waters they rise to the surface to spit fireballs at anyone brave enough to come within range of the water's edge.
(Octo Balloon):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

This is what I think is the mother of all Octorocks. Like the queen bee this rare and one of a kind creature is found only on the SE tip of Hyrule's Lake Hylia. She explodes scattering many small octorock-like creatures across the screen. They scurry off in different directions making it hard to kill all of them. A good survival tactic for the dangerous Kingdom of Hyrule.
Armos`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These strange statues are perhaps soldiers that have been turned to stone. They come to life only when they feel the presence of a living human and will chase after the person until one of you meets it's end. Easy to avoid, harder to kill, stand your ground and hit them as they approach. They have no real weapons, only themselves so you will win a stand-off.
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Eastern Palace:
Serpent`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These creatures are one of the first things you will encounter in the Eastern Palace. Their writhing worm like bodies will lurch towards you if you get too close to them. Looking almost like the eye lichens from the movie 'Labyrinth' they are easy to defeat they are a good source of money.
Green (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These hard-shelled giant gaurdians are found sleeping through out the dungeons. If they sense your presence they will awaken briefly to track you down. Stay ahead of them and they will soon fall back into their enchanted slumber. The only catch is that you must defeat them while they are awake. Time it right and place a bomb on them moments before the wake up, arrows also work very well. Hit them in the eye to destroy them, it's their only one after all.
Red (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These are the strongest of the Cyclops family. Sleeping in the dungeons they awaken when you venture near them. Impossible to destroy with normal items be sure to equip the bow and arrows. It will take a few hits in the eye to stop them. Be brave and quick and you should defeat them with ease.
Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Floating Stalfos Skull:

need to add Illustrations Fighting Information Secrets of the Enemy

You will rarely run into the Floating Stalfos Skull, be wary, they will follow you around trying to hit you. They appear in several different ways, some drop down from the ceiling, their skulls will detach from their bodies and while hovering in the air seek out your life. The skulls of these can not always be defeated but they will retreat after a while. Others are merely just floating skulls to begin with. They are quite a bother.
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Desert Region or SW Hyrule
Vultures:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These huge birds call only the desert their home. Living in the hot sun they depend on the lives of others to survive by picking the dead's bones bare. Perching on top of cliffs and cactus they wait for their next meal to happen by, circling in closer and closer -try to step outside of their circles reach and they will help you on your way to death.
Geldman:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The sand monsters of the desert. Did they or the sun kill the cattle who's bones now litter the desert's sands. These man-like creatures rise out of the sand and quickly move after you. There is no end to them, perhaps they are not alive but enchantments; a curse placed upon all those who walk on the desert floor.
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Desert Palace:
Green Leever:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These plant like creatures live under the sands. When you approach they rise out from the ground and come after you. They will bury themselves again after a few moment's only to appear again in the place you were standing. When they are underground keep moving, when they are in sight hold your ground and use the spin attack, since they can take a few normal blows.
Purple Leever:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These plant like creatures live under the sands. When you approach they rise out from the ground and come after you. They will bury themselves again after a few moment's only to appear again in the place you were standing. When they are underground keep moving, when they are in sight hold your ground and use the spin attack, since they can take a few normal blows. Purple ones are stronger than green ones.
Blue Geldarm`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These bugs with pincers hide underground in the same spot waiting for adventures to get stuck in their sand traps. You will see them appear in the desert palace. Stay out of the sand pits they create and attack them from afar or stay in the spot where they will appear and attack them as they emerge.
Red Geldarm`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These bugs with pincers hide underground in the same spot waiting for adventures to get stuck in their sand traps. You will see them appear in the desert palace. Stay out of the sand pits they create and attack them from afar or stay in the spot where they will appear and attack them as they emerge. The red ones will shoot fire balls at you so be sure to kill them before they hit you.
Green (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These hard-shelled giant gaurdians are found sleeping through out the dungeons. If they sense your presence they will awaken briefly to track you down. Stay ahead of them and they will soon fall back into their enchanted slumber. The only catch is that you must defeat them while they are awake. Time it right and place a bomb on them moments before the wake up, arrows also work very well. Hit them in the eye to destroy them, it's their only one after all.
Red (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These are the strongest of the Cyclops family. Sleeping in the dungeons they awaken when you venture near them. Impossible to destroy with normal items be sure to equip the bow and arrows. It will take a few hits in the eye to stop them. Be brave and quick and you should defeat them with ease.
Serpent`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These creatures are the second part of the Desert Palace. Their writhing worm like bodies will lurch towards you if you get too close to them. Looking almost like the eye lichens from the movie 'Labyrinth' they are easy to defeat they are a good source of money.
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Death Mountain Region:
Keese:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These evil bats like to hide in the dark places of Hyrule. You will often hear them fluttering about in a dark room. They usually stay tucked up clinging to a wall or ceiling but when they see you they will fly stright for you ready to attack.
(Deadrock):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Death Mountain is full of wondrous things. These creatures are no doubt one of them. Small and fast moving they have the ability to turn as hard as stone when threatened with their life. Perhaps their name comes from the fact that even though they are living creatures they can seem as dead as stone. They exist no where else in Hyrule and even though they appear to have wings they stay strictly on the ground. Having them turn into stone in the middle of a path can be a problem for Link. If this happens you must leave the screen to clear their hardened form from your path for they are almost indestructible. You can use the Quake Medallion or Magic Powder to turn them into other strange creatures though.
Mini-Moldrom (Tail):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These tail-like creatures scurry about on thousands of legs. Very seldom found alone their movements can seem quite random even though they are mostly circular in nature. Young, Mini-Moldroms, such as these, have a softer shell than their adult counterparts and can be defeated with many types of weapons.
Blue Tekite:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These giant spider-like bugs can be found on the peak of Death Mountain. They're movements are hard to judge since they are constantly jumping. They will use walls or cliff sides to bounce into and then jump off of catching you unaware. If you swing at them with your sword they will fly back avoiding your attack. Be careful and do not underestimate these powerful enemies.
Red Tekite:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Tekites are stronger than the blue colored species. These jumping one-eyed spiders can be found all over the peak of death mountain. Very good at avoiding you blades reach -be careful when you swing because when you do attack, they will use the cliff sides to bounce off of and return an attack to you. It's best to avoid them at first and wait until you become more powerful to attack them.
Jelly Blobs*:

need to add Illustrations Fighting Information Secrets of the Enemy

Boulders:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Not truly living creatures, these falling rocks are constantly a part of death mountain. You must dodge them as you make your trek to the top and as they fall they will change trajectory when they hit the sides of the mountain. This makes their movements a little hard to follow, try your best and stick to the caves as much as possible if they give you problems.
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Mountain Tower:
Mini-Moldrom (Tail):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These tail-like creatures scurry about on thousands of legs. Very seldom found alone their movements can seem quite random even though they are mostly circular in nature. Young, Mini-Moldroms, such as these, have a softer shell than their adult counterparts and can be defeated with many types of weapons.
Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Blue Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. If you don't want to loose your footing attack these with a weapon other than your sword. Preferably arrows or something that shoots away from you.
Red Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. Red ones are especially hard to defeat and some times it is just better to run from them. Easier said than done, as soon as you enter the room they will lock on to you and follow where ever you go. Be quick and avoid these beasts until you become more powerful.
Red Rhinosaur`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Dinosaur-like in features these tiny horned creatures inhabit the low walled mazes of dungeons where their fire breathing attack can cause you an early retirement. They speedily pace back and forth stopping only to let out a huge burst of flame that travels as far as the closest barrier. When it hit's it lingers as a ball of fire making the narrow mazes death traps for adventures.

Traps

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Light World and Dark World:
Beamos (Beam):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These statues operated by primative-but effective-radar. They scan the rooms constantly, and when they sensed the presence of intruders, they blasted them with deadly accurate rays. The only way to avoid them was to keep moving ahead of behind the circular scan.
Tile:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The floor that comes to life. These tiles will often be found in large empty rooms with trap doors. The door will shut and you will have to brave the tiles to progress or to gain the hidden treasure that awaits you when they have all dispersed. They will break against anything they hit- Be it the wall, you, or your shield. They track you and if you move from the door way you must move around a bit to keep from getting hit by them. Try to use your shield or sword to deflect them.
Anti-Fairy`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These strange bubble-like creature are horrible to come in contact with. Not only will they take a heart away each time they touch you but they will also take your magic away too. They can not be killed with regular weapons so your best bet is either to avoid them or time a precise hit with some Magic Powder. If you manage to hit them they will turn into their opposite, a fairy. A very nice treat in the middle of a dungeon.
Grouped Anti-Fairy`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Basically a group of contained anti-fairies. They will be trapped, hovering around a pot or statue, until you find the trigger that releases them. At that point they will fly away in all directions, bouncing off the walls and causing problems for our hero. They take away life and magic but can be "killed" back into life with the magic powder.
Ball:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Large Ball:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Spiked Roller*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Face Statue*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Ball Shooter*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Metalic Trap*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Shelled Spike Trap*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Rotating Flame Line*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Moving Flame Line *:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Wall-Eye Laser*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Bouncer`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Transformation Star Fairy*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Fire Shooting Trap:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Only shoots fire in four genral directions, only when you swing your sword

Dark World

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North West, Middle, and East Hyrule:
Hinox:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Huge lumbering giants that roam the over world in the Golden Land. They have one eye, enormous jutting fangs, and an unlimited supply of very powerful bombs. Some of Ganon's stronger minions they are not very fast moving or aggressive, so do not expect them to chase you down. They will however lob bombs at you from a very comfortable distance. Be cautious around them and you should be fine.
Snap Dragon (Gapura):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These bouncy plant-like creatures can be found in all the main areas of the Golden Land's overworld. Strange and powerful they are something to look out for.
Spidoroc`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The octoroc's of the Light World have been transformed in the Dark World.
Pickit:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Medusea`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Skull:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Moblin`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Throw Spears
Blue (Tarus) Knight:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

found sleeping in the grass too
Red (Tarus) Knight*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Purple Zirro:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Just fly around you
Green Zirro:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Drop stuff on you
Rhino Raven`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Cyclops Fish` or Zora's Spawn:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Town Thief*:

need to add Illustrations Fighting Information Secrets of the Enemy

(Poe):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Village, and Trees
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Dark Palace:
Helmasaur (Hiploop):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Blue Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. If you don't want to loose your footing attack these with a weapon other than your sword. Preferably arrows or something that shoots away from you.
Red Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. Red ones are especially hard to defeat and some times it is just better to run from them. Easier said than done, as soon as you enter the room they will lock on to you and follow where ever you go. Be quick and avoid these beasts until you become more powerful.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Green Goriya` (Copy):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Goriya` (Copy):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Link can face the ignorant green Goriyas and shoot them with an arrow, but if he faces the red Goriyas, they will shoot a fireball at him. To combat this attack, shoot off an arrow and then move in the direction which will trick the Goriya into walking into the path of the arrow. It may take some practice, but it's a sure-fire way to end your Goriya problem. If you have no arrows you are out of luck, Red Goriya is impervious to sword attacks.
Turtle:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The Turtles are not much of a problem unless you run into a pack of them. Use the Magic Hammer to flip them over onto their shells. They will then be vulnerable to an attack. Use the Hammer to finish them off, but be careful- the hammer can flip them back onto their feet as well!
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Green Rhinosaur`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Dinosaur-like in features these tiny horned creatures inhabit the low walled mazes of dungeons where their fire breathing attack can cause you an early retirement. They speedily pace back and forth stopping only to let out a huge burst of flame that travels as far as the closest barrier. When it hit's it lingers as a ball of fire making the narrow mazes death traps for adventures.
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Swamp Palace:
Waterbeetle`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

(Hoba) or Water Tektite`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Gel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Water Ball*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Skull Dungeon:
Gibdos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The mummified Gibdos are slow, but they are very strong. It's almost as if they "steal" extra hearts when they touch Link. Link can fend them off with the sword, but it's the mighty fire rod that will stop Gibdos in their tracks. The cloth which surrounds their decomposed bodies is extremely susceptible to a blast of fire.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Helmasaur (Hiploop):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Mini-Moldrom (Tail):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These tail-like creatures scurry about on thousands of legs. Very seldom found alone their movements can seem quite random even though they are mostly circular in nature. Young, Mini-Moldroms, such as these, have a softer shell than their adult counterparts and can be defeated with many types of weapons.
Blue Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. If you don't want to loose your footing attack these with a weapon other than your sword. Preferably arrows or something that shoots away from you.
Red Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. Red ones are especially hard to defeat and some times it is just better to run from them. Easier said than done, as soon as you enter the room they will lock on to you and follow where ever you go. Be quick and avoid these beasts until you become more powerful.
Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Wall Master` or Clutch:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Clutch attaches itself to the ceiling and waits for its prey. It wont harm Link if he comes in contact with it, but it appears that Clutch's main purpose is to stop the foward progress of anyone who enters the labyrinth. Clutch makes a whistling noise as it releases from the ceiling. Link can destroy it, butit will always come back.
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Gargoyle's Domain:
Blue Daria` (Za-Zakku):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Daria` (Za-Zakku):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Fire Breathing
Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

(Skull Rope):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Gel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Patra`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Vortex`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Can only attack when red center is out
Green Bug*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Ice Palace:
Freezor:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Pengator (Fangin):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The only place Link sees Pengator is in the chilly depths of Ice Island. Pengators travel easily on icy surfaces. They jump at Link with their jaws wide open, but using the fire rod or hookshot takes care of them easily.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Green Gel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Shadow*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Stalfos Knight:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Another creature indigenous to Ice Island are the Stalfos Knights. They are mighty warriors, but can be taken out easily if you know what they are vulnerable to. Only a Bomb will ultimately destroy a Stalfos Knight.
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Swamp Region:
Swamp Lanmola* (Moldrom):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Rhino Raven`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Cyclops Fish` or Zora's Spawn:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

The Ghost of Misery Mire:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Yes, this is a strange enemy... There is a ghost in Misery Mire. This phantom always lingers in the same spot near the bottom of the swamp. Why is he here? What was his purpose? No one will ever know. The only trace of him is the smoke effect and item you get from defeating any enemy, this ghost can not hurt you or be seen. Use Bombos, use your sword, the ice rod, or hook shot. You'll know he's there but you won't ever know the reason.
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Misery Maze
Gold Gel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Serpent`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These creatures are the second part of the Desert Palace. Their writhing worm like bodies will lurch towards you if you get too close to them. Looking almost like the eye lichens from the movie 'Labyrinth' they are easy to defeat they are a good source of money.
Wizzrobe:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Wizzrobes appear in the same locations. Link will be able to see where they will appear before they finally take form. The best way to destroy them is to hit them with the sword or other weapon just as they appear.
Blue Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These skeletons are very common among Ganon's minions. Rising from the bones that litter the dungeon floors they walk around hardly noticing Link's presence. Only when you swing at them with your sword will they respond by jumping back several paces. It's best to attack them while they are cornered, with the spin attack, another weapon, or hit them with the pots that are very often found in the same room.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Buri` and Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Bomb Slug*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Dust Bunnies*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Death Mountain:
Lynel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Turtle Rock:
Bouncer`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Red Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. Red ones are especially hard to defeat and some times it is just better to run from them. Easier said than done, as soon as you enter the room they will lock on to you and follow where ever you go. Be quick and avoid these beasts until you become more powerful.
Helmasaur (Hiploop):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Dust Bunnies*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Turquoise Gel`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Chain Bow Wow*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Ganon's Tower:
Blue Buri` (Bari) or OnOff's:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Blue Spider`:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These octopus-like creatures are very bouncy and very hard to defeat. They prefer rooms with holes in the floor so they can bounce their enemies back and to their doom. If you don't want to loose your footing attack these with a weapon other than your sword. Preferably arrows or something that shoots away from you.
Green Goriya` (Copy):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Goriya` (Copy):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Link can face the ignorant green Goriyas and shoot them with an arrow, but if he faces the red Goriyas, they will shoot a fireball at him. To combat this attack, shoot off an arrow and then move in the direction which will trick the Goriya into walking into the path of the arrow. It may take some practice, but it's a sure-fire way to end your Goriya problem. If you have no arrows you are out of luck, Red Goriya is impervious to sword attacks.
Green (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These hard-shelled giant gaurdians are found sleeping through out the dungeons. If they sense your presence they will awaken briefly to track you down. Stay ahead of them and they will soon fall back into their enchanted slumber. The only catch is that you must defeat them while they are awake. Time it right and place a bomb on them moments before the wake up, arrows also work very well. Hit them in the eye to destroy them, it's their only one after all.
Red (Eyegore):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These are the strongest of the Cyclops family. Sleeping in the dungeons they awaken when you venture near them. Impossible to destroy with normal items be sure to equip the bow and arrows. It will take a few hits in the eye to stop them. Be brave and quick and you should defeat them with ease.
Red Stalfos:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Very much like the Blue Stalfos, these skeletons can also be found wandering the underground labyrinths of Hyrule. They will normally not rush you or even pay you mind, but take a swing at these undead and they will throw their bones in your direction. It is best to fight these with something other than the sword or to be very close when you take your first swing.
Mini-Moldrom (Tail):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

These tail-like creatures scurry about on thousands of legs. Very seldom found alone their movements can seem quite random even though they are mostly circular in nature. Young, Mini-Moldroms, such as these, have a softer shell than their adult counterparts and can be defeated with many types of weapons.
Blue Daria (Za-Zakku):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Red Daria (Za-Zakku):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Fire Breathing
Blue (Tarus) Knight:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

found sleeping in the grass too
Red (Tarus) Knight:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Helmasaur (Hiploop):

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

Skull Wizzrobe*:

Japanese Beastiary Key Illustrations Fighting Information Secrets of the Enemy

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Bosses:

Ball and Chain Trooper - Hyrule Castle:

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The first major enemy Link will encounter is the Ball and Chain Trooper. He is located in the basement of Hyrule Castle. Princess Zelda has been locked in a jail cell and awaits Agahnim's next move. Ball and Chain Trooper has been assigned to guard the cell. Use Link's newly aquired Blue Boomerang to stun the Trooper, then attack with the Sword. An alternate attack plan is to use the pots which are located in the empty cell to hurl at the Trooper. Link will receive a Big Key for defeating him.

Throw the Blue Boomerang from a distance, and then charge in quickly for the attack while he is stunned and immobile.

Armos Knights x 6 - Eastern Palace:

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Link discovers the Armos Knights in the last room of the Eastern Palace. Luckily, the wooden Arrows which he carries will pierce their armor. If he runs out of Arrows, the Sword is the only weapon he'll have to rely on. the last Knight will be more difficult to beat then the first five. Anticipate where the last Armos Knight will land and launch an Arrow in that direction. The Pendant of Courage will be Link's reward for overcoming the Knights. It will only take 3 Arrows to kill each Knight. When they form a circle, your best bet is to stand in the bottom corner and fire away as they bounce by. The last Knight will take more than three arrows to kill.
Lanmolas x 3 - Desert Palace:

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The giant sand worms which inhabit the Desert Palace are guarding the Pendant of Power. When each Lanmola bursts from the sandy floor, it kicks up rocks. Stand on top, bottom, left, or right of the spot where the Lanmola is going to break through the surface of the floor to avoid the rocks. Use the Spin Attack to hit the head of each Lanmola when it appears. The head is the only vulnerable spot. Be extra careful when the Lanmolas are sailing through the air. The Lanmolas will also try to appear below you so don't stand in one spot too long.
Moldorm (Tail) - Mountain Tower:

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A slithering, segmented worm-like creature, Moldorm guards the coveted Pendant of Wisdom. Moldorm resides on the sixth floor of the Tower - a hovering platform with open edges. If Link drops down to the fifth floor, he may loose some Heart power, but he can charge back up the staircase again. Unfortunately Moldrom will have recovered and you have to start all over again. The tail is the weak spot and Link soon discovers that several precise blows to the end of the tail will take care of Moldrom. The more you hit him though the more upset he becomes and the faster he moves. try to use the Spin Attack when ever possible.
Agahnim - Hyrule Castle:

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Now, with the Master Sword in hand, Link has battled his way through the upper regions of Hyrule Castle to encounter Agahnim. To Link's dismay, Agahnim makes Princess Zelda disappear. the entrance to Agahnim's lair is hidden behind a curtain. Link won't be able to do any direct damage to Agahnim with the Master Sword, but remembering previous clues should provide the solution to defeat the evil wizard. Use the Master Sword to reflect Agahnim's magic fireballs back at him. Easier said than done. He has more than one method of attack.

Stand Directly in front of Agahnim. Take a slash at each fireball as it approaches to send it flying back at the terrible wizard.

Agahnim will always go to the top of the room and stand in the center to unleash his lighting attack. Move quickly to one side to avoid it.

Helmasaur King (Helmaroc) - Dark Palace:

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Link's first objective when he encounters the Helmasaur King is to try to get his mask off. This can be accomplished with several well placed bombs. The explosions will crack the mask and eventually will cause it to fall off. When the mask is gone, the Helmasaur King is vulnerable to attack. However, he's not ready to give up! His tail can whip all the way around his body and the spiked end can do a lot of damage. Stay close to his face when his tail swings around. The fireballs which spew from the beast's mouth should also be avoided. When the fireballs have cleared, move in to attack the green spot on his head with the sword or arrows.
Arrghus (Wart) - Watergate Dungeon:

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In a swampy room at the end of the Watergate Dungeon, Arrghus oversees all of the evil creatures in the Swamp regions. Link must use the newly-acquired Hookshot to pull off the Arrgi-the small parasitic creatures floating around Arrghus. The Arrgi are strong and when they're grouped together, but are very weak when separated from the pack. Extend the Hookshot at Arrghus to pull off the Arrgi. Attack Arrghus with the sword when all the Arrgi are gone.

When all the Arrhi have been eliminated, Arrghus will jump up and try to land on you. He will then swim around the room, trying to crash into you. Use the spin attack to stop his attack.

Mothula (Gamos) - Skull Palace:

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This giant moth is no friendly butterfly! Conserve magic power as Link makes his way through the Skull Palace because he will want to use the fire rod on Mothula. If he runs out of Magic Power and doesn't have any Magic Potion to refil his Magic Meter, use the sword on Mothula, wait until after the triple beam attack to clear before approaching Mothula. But use extreme caution - Mothula's lair is very dangerous. The floor moves and shifts direction, the spikes release from the walls and travel across the floor and Mothula will serve up a triple-beam attack. The third precious Crystal will be your reward for defeating Mothula.
Blind the Thief - Gargoyle's Domain:

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Blind, being the leader of the thieves, is very sneaky. He first appears to Link in the form of a maiden. Link may think he is doing a good deed byrescuing the maiden, but in fact, Blind is just setting him up. To get the real Blind to appear, lead the maiden into an area of sunlight. Bomb through the floor of the room one level above the large room with nothing in it. Take the maiden to the empty room which is designated by a skull on the map. When she transforms into Blind, hit him in th ehead. When Blind's body goes down for the third time, the fourth Crystal will be safe.

It's difficult not to get hit when Blind and the two other heads are flying arounf the room shooting fireballs and lasers at you. Make sure you have some Potions when you enter Gargoyle's Domain.

Kholdstare (Shuaizu) - Ice Palace:

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Kholdstare greets Link with an icy glare when he enters his deep freeze room. Warm things up with the Fire Rod. Eight blasts will melt the ice block and release Kholdstare. Surprise! Kholdstare is not one, but three different bodies. A combination of using the fire rod and the sword is a great way to destroy him. Using the fire rod alone will deplete Link's magic power. Conserve the fire rod by using the sword. Keep moving around the room in order to avoid the ice balls which fall from above.
Vitreous - Misery Maze:

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Vitreous sees all. He knew Link was coming for the sixth Crystal. The eyes surrounding Vitreous come out to attack Link first. Vitreous emits huge blasts of lightning. Stand to one side and out of the way of the blasts while fending off the eyes with the sword. Use arrows and the sword to beat this slimy villain. The maiden in the sixth crystal will reveal the location of Princess Zelda.

When the small eyes are gone, Vitreous emerges from the ooze to chase Link around the room. A direct attack with arrows or the sword will keep Vitreous at bay and ultimately destroy it.

Trinexx - Turtle Rock:

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Link has to conquer Trinexx in order to rescue Zelda again. The left head is hot. Use the ice rod to freeze it then use the sword on it when it's frozen. The right head is cold. Use the fire rod to thaw it out. The rods can be used to destroy both heads, but it's best to conserve magic power. Trinexx will explode and then transform into an elongated creature with a vulnerable spot in it's mid section. Use the sword.

The hot head moves very quickly. Use the fire rod to freeze the hot head and then attack it with the sword. Stay to the left side when using the ice rod.

Keep moving and let the transformed Trinexx slide by you. If possible, use the spin attack on the exposed midsection of the beast.

Agahnim - Ganon's Tower:

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Ganon's Tower is filled with a vast assortment of minor enemies. Link will run up against another Moldorm and another pack of Armos Knights, too. However, this time around, Agahnim will try to fool Link by cloning himself twice. The "false" Agahnims will appear slightly hazy; Link can see through them. As before, reflect the magic fireballs back at Agahnim. The magic will only damage the "true" Agahnim. Concentrate on reflecting the fireballs back at the "true" Agahnim. Link can't do any damage to the "false" clones.
Ganon - Pyramid of Power:

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The final battle with Ganon will take place in the Dark Pyramid. Ganon smashes through the top of the pyramid and Link must jump into the hole he has created. Ganon first attacks with his Trident and then he attacks with his Blazing Bats. When Ganon jumps up and comes smashing down causing the edge of the floor to break away be careful not to fall off the edge, stay towards the middle of the room. Link must ignite both of the lanterns at the bottom of the room with the Lamp or Fire Rod to break through Ganon's secret technique of Darkness. When Ganon appears, strike him with the sword. He will turn blue and freeze for a second. Quickly shoot a Silver Arrow at him. Repeat this process until four Silver Arrows have struck him.

There is no way Link will be able to defeat Ganon if he doesn't have the Silver Arrows. When you see Ganon turn blue, immediately fire a Silver Arrow at him. This is the only time he is truly vulnerable. Link must connect with four direct hits.

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The names here may not be accurate. Since it is hard to find out from the game what bad guys are called I had to make a lot of these up. I put * next to the ones I made up and ` next to ones that came from places other than the booklet and players guide for LttP. Anything in parentheses ( ) is based on the Japanese name and was translated by some of my friends. Many of the descriptions did come from the Link to the Past nintendo players guide. And if any of the information on this page is wrong, please tell me. And once again, please don't use anything without my permission. Thanks -Melora

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