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The Japanese Language Version!

Title: Adventure Hero's Books No. 13 "The Legend of Zelda, an Original Version"

Artist or Circle: Mitsunori Kitadono & Ikuo Miyazoe

Publisher & ISBN Info: Keibunsha Co. ISBN4-7669-0525-3

First Published Date: 1987 (Japan Only)

Approx Length: 224 pages

Posted on this Site: Relaunch Date.

Scanned by: Melora

There are other things I would prefer to see translated before this.

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Important Notes:

The first few pages are just story text, then the "manga" starts.

 

I believe this is a "choose your own adventure" style of manga/book. If you don't instantly understand what this means, check out the info I provided at the bottom of these notes.

 

I plan on re-doing some of the tags so the "go to" page number at the bottom of the pages isn't ever covered up.

International Release Info:

As far as I know this volume was not released outside of Japan and is no longer in print. Look for copies on auction sites.

 

Japan: ONLY

Paperback: 224 pages

Publisher: Keibunsha Co.

Original Edition Published: 1987

ISBN: ISBN4-7669-0525-3

 

If you have info on any other international releases, please let me know so I can add them to this list.

If any of the info on this page is incorrect, please let me know.

About the "Choose Your Own Adventure" format, From Wikipedia:

 

After an introduction to the story, the reader is asked to determine the protagonist's next course of action. For instance, the first decision offered in the book The Cave of Time is:

  • If you decide to start back home, turn to page 4.
  • If you decide to wait, then turn to page 5.

After the reader makes a choice, the plot branches out and unfolds, leading to more decisions and eventually multiple possible endings.

 

The types of endings that the books featured include:

  • At least one, but often several, endings depicting a highly desired resolution, often involving uncovering a handsome monetary reward.
  • Endings that result in the death of the protagonist, companions of the main character or both, or other very negative endings, because of a fatal choice of the reader, or sometimes transformation of the main character into a non-human form and being permanently stuck in the transformed state.
  • Other endings that may be either satisfactory (but not the most desired ending) or unsatisfactory (but not totally bad).
  • Occasionally a particular set of choices will throw the reader into a loop where they repeatedly reach the same page (often with a reference to the situation being familiar). At this point the reader's only option is to restart the adventure.
  • One book, Inside UFO 54-40, revolved around the search for a paradise that no one can actively reach; one of the pages in the book describes the player finding the paradise and living happily ever after, although none of the choices in the book led to that page. The ending can be found by disregarding the rules and going through the book at random, sequentially, or by accident. Upon finding the ending, the reader is congratulated for realizing how to find paradise.

Early books occasionally allowed the player to decide things about the universe, such as whether the unknown person knocking at the door would be funny or scary, but later books only allowed the player to choose his or her own actions.

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